Harpie Oracle
WIND 4

Harpie Oracle

  • Archetype:
  • Harpie

  • ATK:
  • 1300

  • DEF:
  • 1400

  • View:
  • 3782




This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of these effects of "Harpie Oracle" once per turn. ● If you control a Level 5 or higher "Harpie" monster: You can Special Summon this card from your hand. ● If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your GY to your hand, that specifically lists the card "Harpie Lady Sisters" in its text, during the End Phase of this turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
56± 8/ 100
Power Score
Intrinsic 55
Deck 56

Harpie Oracle — Power Evaluation

Final Score: 56 ± 8 · Confidence: Medium

  • Intrinsic: 55 · Deck: 56 · Meta: provisional
  • Primary role: Extender · Secondary: Recovery/Recursion

Why it scores here

Harpie Oracle is a Level 4 Harpie body that can be Special Summoned from hand while the player controls a Level 5 or higher Harpie, and its once-per-turn End Phase effect returns a Spell/Trap from the GY to hand, which gives it modest recurring value. Its score comes from access and deck-fit: it appears in all 400 sampled decks at about 1.7 copies each, but with no combo boards recorded the conversion score stays near the middle. Its 1400 DEF and 1300 ATK earn nothing, and the archetype lock limits how far it travels outside Harpie.

Axis scores

Axis Score Evidence
Accessibility 70 Appears in 400 of 400 sampled decks at 1.72 copies average, but hand Special Summon needs a Level 5+ Harpie already on the field (text; observed deck count, tier: observed).
Combo & Conversion 45 No combo boards supplied; the text shows a hand-to-field body plus a GY Spell/Trap recovery, but no observed conversion (tier: inferred).
Resource Economy 60 Once-per-turn End Phase GY-to-hand recovery of a Spell/Trap gives repeatable card advantage (text; tier: verified).
Effect & Interaction 5 No negation, removal, or hand-trap effect in the text (text; tier: verified).
Material Utility 45 Level 4 Wind Winged Beast body, but the Harpie name restricts it to Harpie-themed material use (text; tier: inferred).
Resilience & Flexibility 55 Two effects each usable once per turn from hand or GY, and the name changes on field and GY (text; tier: verified).
Deck-Building Efficiency 70 Runs 1 to 3 copies with no garnet or lock restriction in the sampled decks (observed; tier: observed).

Calculation

Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 55, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Present in every sampled Harpie deck at about 1.7 copies, so it is a live and reliable Harpie piece
  • Hand Special Summon conditioned on a Level 5+ Harpie gives access without a dedicated searcher
  • Repeatable End Phase GY-to-hand recovery of a Spell/Trap adds card advantage

Weaknesses

  • No effect interaction or negation
  • Hand Special Summon depends on already controlling a Level 5+ Harpie
  • Its value is tied to the Harpie archetype and does not travel far

Counters / choke points

  • Monster and Spell/Trap negation or GY-exile effects would stop the recovery
  • Opponent can answer the Harpie board the summon depends on

Best use

Harpie body that Special Summons from hand and recovers a Spell/Trap each turn. Decks: Harpie, Harpies, Tri-Brigade, Traptrix. Suggested copies: 2.

Evidence & gaps

  • Verified: Hand Special Summon condition: control a Level 5 or higher Harpie monster; Once-per-turn End Phase GY Spell/Trap recovery; Name becomes Harpie Lady on field and GY; Level 4 Wind Winged Beast, Harpie archetype
  • Observed: Present in 400 of 400 sampled decks at 1.72 average copies (max 3); Harpie archetype is the dominant home (215 decks)
  • Inferred: Recovery is real value but not proven in boards without combo data; Archetype lock limits material and deck portability
  • Data gaps: no combos supplied, so combo conversion and starter/searched/material roles are text-only inference no banlist token, assumed 3 copies (unlimited) average starter count when present unknown, so deck resilience is estimated











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